Creative Technologies is a transdisciplinary course combining multiple areas of study within audio, visual, interface (physical & software) and arts
The Creative Technologies (CT) degree is designed to ensure that you have the knowledge and skills necessary to explore and develop your ideas through a range of existing and emergent digital arts, software, hardware and content development opportunities. In addition to developing specialist skills, you will have the opportunity to work collaboratively with your peers in other creative and technical areas. A key principle of the programme is that we encourage and develop knowledge of parallel areas and disciplines - culture, audio/music, film/video/animation, design, software and devices; a principle which is now widely accepted as key to a career in the creative industries.
We think of the programme in three ways:
- New approaches to creativity and collaboration, made possible by technology
- New possibilities in user-generated and customised content*
- New channels for the propagation of art and ideas
* We define content as any media format; it may be physical, analogue or digital. Some examples are:
- Audio & music production
- Video & post-production
- Interaction & Interface design
- Physical computing
- Software & hardware development
- Web design & development
- Mobile app design
Degree: BSc (Hons) in Creative Technologies
Duration: 4 years F/T (incl. 1 year placement option)
The BSc in Creative Technologies combines industry-relevant digital content development with an inventive engagement in contemporary creative arts practice and creative industries policy. The scope of this course necessitates project-based work across traditional subject boundaries, leading students to develop adaptable creative and technical skills which will equip them for work in a rapidly evolving media landscape.
Students benefit from guest lectures from leading artists and industry figures and will be exposed to cutting edge creative practice—some of it being work which radically redefines our relationship with technology—and debate through participation in departmental events.
You will develop key skills in audio / music, image (2D, film, animation), design, interactive applications, electronics, web design, computing and communications. The School of Creative Arts and Technologies is home to designers, technologists, filmmakers, musicians, dancers, actors and dramatists alike and the strong sense of community will provide you with many opportunities to collaborate with and learn from each other. Frequently, these collaborations will continue after you graduate.
With this combination of an exposure to a variety of creative fields, a range of technical skills and an understanding of the place of creative and emerging technologies in the wider digital economy, you will be extremely well-placed to compete successfully in what is a rapidly changing employment market.
The course is mainly taught through small lab-based classes, so you will benefit from personal attention from your lecturers and tutors. Our labs and studios will be open from early in the morning until late in the evening—it’s just as well as your ideas will often take many hours to realise thoroughly. However, when you have a number of outstanding projects to call your own, the long hours will have been worth it.
Listed below are the selection of modules currently available on the CT programme. The focus in Year 1 is on building key skills and therefore most modules are compulsory i.e. you must register for and pass the module. In semester II of Year 1 there is the option of selecting either Creative Coding 2 or Introduction to 3D Design; this enables students to begin to fine tune their interests by electing specific pathways through the programme. With this in mind, in each of the following years greater optionality is provided.
Please note that in the table:
(C) = Compulsory module
(O) = Optional Module
Full-time students must take 60 credits in each semester or 120 credits across the year
Part-time students must take 60 credits across both semesters
|Issues in Contemporary Art - CRE101 (C) [20 Credits]||Visual Storytelling - CRE118 (C) [20 Credits]|
|Digital Audio Production - CRE104 (C) [10 Credits]||Interface Technologies and Applications - CRE119 (C) [20 Credits]|
|Design Thinking - CRE103 (C) [10 Credits]||Creative Coding 2 - CRE116 (O) [20 Credits]|
|Creative Coding 1 - CRE115 (C) [20 Credits]||Intro to 3D Design - DES124 (O) [20 Credits]|
|Form, Perception & Cognition - CRE317 (C) [20 Credits]||Aesthetic Practices - CRE301 (C) [20 Credits]|
|Interactive Systems 1 - CRE305 (O) [20 Credits]||Interactive Systems 2 - CRE318 (O) [20 Credits]|
|Sound Engineering & Studio Techniques - CRE303 (O) [20 Credits]||Electroacoustic Composition & Sound Design Technologies - MUS302 (O) [20 Credits]|
|Web Design - CRE319 (O) [20 Credits]||Mobile Development - CRE320 (O) [20 Credits]|
|3D Object Design - DES307 (O) [20 Credits]||The Moving Image - DES322 (O) [20 Credits]|
|3D Object Simulation - DES312 (O) [20 Credits]|
|Scoring for Screen - MUS506 (O) [20 Credits]|
|Industrial Placement (Dimploma of Professional Practice) - DES309 (O) 60 [Credits]|
|Study Abroad (Diploma in International Academic Studies) - DES313 (O) [120 Credits]|
|Creative Business - CRE513 (C) [20 Credits]|
|Interactive Systems 3 - CRE502 (O) [20 Credits]|
|Sound Theory/Sound Practice - CRE504 (O) [20 Credits]|
|Scoring for Screen - MUS506 (O) [20 Credits]|
|Advanced Web Development - CRE512 (O) [20 Credits]|
|Digital Compositing - CRE514 (O) [20 Credits]|
|Innovation: 3D Design - DES514 (O) [20 Credits]|
|Innovation: Animation/Moving Image - DES515 (O) [20 Credits]|
|Final Project - CRE507 Practice (0) [40 Credits] and CRE506 Theory & Context (O) [20 Credits}|
|Innovation and Creative Enterprise (I.C.E) - CRE515 Project (0) [40 Credits] and CRE516 Business Plan (O) [20 Credits}|